![]() ![]() It was outdated, it could not achieve the graphics we needed, and worst of all, it was no longer being maintained or updated.Īnd so, the project migrated to the Blender Game Engine. However, after a while, we outgrew Plasma. Without any official tools to make content for Uru, we produced everything in Blender 3D and exported it to a format that Plasma (Uru’s game engine) could parse. ![]() The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru.
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